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ÇѱÛÁ¦¸ñ(Korean Title) |
¸ð¹ÙÀÏ °ÔÀÓ ¼¹ö¸¦ À§ÇÑ °íÁ¤Å©±â ¸Þ¸ð¸® Ç® °ü¸® ¹æ¹ý |
¿µ¹®Á¦¸ñ(English Title) |
Fixed Size Memory Pool Management Method for Mobile Game Servers |
ÀúÀÚ(Author) |
Seyoung Park
Jongsun Choi
Jaeyoung Choi
Eunhoe Kim
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¿ø¹®¼ö·Ïó(Citation) |
VOL 04 NO. 09 PP. 0327 ~ 0336 (2015. 09) |
Çѱ۳»¿ë (Korean Abstract) |
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¿µ¹®³»¿ë (English Abstract) |
Mobile game servers usually execute frequent dynamic memory allocation for generating the buffers that deal with clients requests. It causes to deteriorate the performance of game servers since it increases system workload and memory fragmentation. In this paper, we propose fixed-sized memory pool management method. Memory pool for the proposed method has a sequential memory structure based on circular linked list data structure. It solves memory fragmentation problem and saves time for searching the memory blocks which are required for memory allocation and deallocation. We showed the efficiency of the proposed method by evaluating the performance of dynamic memory allocation, through the proposed method and the memory pool management method based on boost open source library.
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Å°¿öµå(Keyword) |
Circular Linked List
Fixed Size Memory Pool
Mobile Game Server
Sequential Memory Allocation
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